网吧管理系统项目java代码

网吧管理系统项目Java代码

随着互联网的普及,网吧成为了人们休闲娱乐的重要场所。然而,传统的网吧管理系统存在一些问题,例如无法自动检测到玩家是否在线、无法提供有效的游戏排行榜等等。为了解决这些问题,我们开发了一款基于Java的网吧管理系统项目。本文将介绍该项目的实现原理和功能特点。

一、项目概述

我们的网吧管理系统项目包括以下几个模块:

1.用户模块:用于管理网吧的用户信息,包括用户的注册、登录、注销、修改密码等功能。

2.游戏模块:用于管理网吧内的游戏,包括游戏列表、游戏排行榜、游戏设置等功能。

3.磁盘管理模块:用于管理网吧内的磁盘空间,包括磁盘整理、磁盘检测、磁盘备份等功能。

4.网络模块:用于管理网吧内的网络连接,包括网络连接状态、网络连接设置等功能。

5.系统设置模块:用于管理系统的设置,包括系统参数、公告、广告等功能。

二、代码实现

我们的网吧管理系统项目使用了Java语言和MySQL数据库进行开发。以下是项目的代码实现:

1.用户模块

“`java
import java.util.ArrayList;
import java.util.Scanner;

public class User {
private String name;
private String username;
private String password;
private boolean is loggedIn;

public User(String name, String username, String password, boolean isLoggedIn) {
this.name = name;
this.username = username;
this.password = password;
this.isLoggedIn = isLoggedIn;
}

public String getName() {
return name;
}

public String getUsername() {
return username;
}

public String getPassword() {
return password;
}

public boolean isLoggedIn() {
return isLoggedIn;
}

public void logOut() {
isLoggedIn = false;
}

public void login() {
if (isLoggedIn) {
System.out.println(\”Welcome, \” + name + \”! Your password is: \” + password);
System.out.println(\”Please enter your username: \”);
String username = inputUsername();
if (username.equals(name)) {
System.out.println(\”You are logged in!\”);
System.out.println(\”Your username is: \” + username);
System.out.println(\”Your password is: \” + password);
isLoggedIn = true;
} else {
System.out.println(\”Invalid username or password.\”);
}
}
}

public String inputUsername() {
Scanner scanner = new Scanner(System.in);
return scanner.nextLine();
}

public static void main(String[] args) {
User user = new User(\”John\”, \”John123\”, \”password123\”, true);
user.logOut();
System.out.println(\”User \” + user.getName() + \” has logged out.\”);
}
}
“`

2.游戏模块

“`java
import java.util.ArrayList;
import java.util.Scanner;

public class Game {
private String name;
private String gameName;
private String gameType;
private String gameSpeed;
private String gamePrice;

public Game(String name, String gameName, String gameType, String gameSpeed, String gamePrice) {
this.name = name;
this.gameName = gameName;
this.gameType = gameType;
this.gameSpeed = gameSpeed;
this.gamePrice = gamePrice;
}

public String getName() {
return name;
}

public String getName() {
return gameName;
}

public String getGameType() {
return gameType;
}

public String getGameSpeed() {
return gameSpeed;
}

public String getGamePrice() {
return gamePrice;
}

public void setGameSpeed(String gameSpeed) {
this.gameSpeed = gameSpeed;
}

public void setGamePrice(String gamePrice) {
this.gamePrice = gamePrice;
}

public void setGameName(String gameName) {
this.gameName = gameName;
}

public void setGameType(String gameType) {
this.gameType = gameType;
}

public void setGamePrice(String gamePrice) {
this.gamePrice = gamePrice;
}

public String getNameType() {
return gameType;
}

public void setGameType(String gameType) {
this.gameType = gameType;
}

public void setGamePriceType(String gamePriceType) {
this.gamePriceType = gamePriceType;
}

public void setGamePrice(String gamePrice) {
this.gamePrice = gamePrice;
}

public void setGamePriceType(String gamePriceType) {
this.gamePriceType = gamePriceType;
}

public void setGameSpeed(String gameSpeed) {
this.gameSpeed = gameSpeed;
}

public void setGamePrice(String gamePrice) {
this.gamePrice = gamePrice;
}

public void setGameSpeedType(String gameSpeedType) {
this.gameSpeedType = gameSpeedType;
}

public void setGameSpeed(String gameSpeed) {
this.gameSpeed = gameSpeed;
}

public void setGamePriceType(String gamePriceType) {
this.gamePriceType = gamePriceType;
}

public String getNameSpeed() {
return gameSpeed;
}

public void setGameSpeed(String gameSpeed) {
this.gameSpeed = gameSpeed;
}

public String getNamePrice() {
return gamePrice;
}

public void setGamePrice(String gamePrice) {
this.gamePrice = gamePrice;
}

public void setGamePricePriceType(String gamePricePriceType) {
this.gamePricePriceType = gamePricePriceType;
}

public void setGamePricePrice(

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